Name
House
Animal Type
Species
Model
Role
Role
Profession
Personality
Age
Reputation
Hierarchy
Rank

ATTRIBUTES


1
 
1
 
1
 
1
Starving
Sleepless
Dehydrated
Hypothermic

MONSTER FEATURES

Name
Features
Dice
Dmg
Range

APPEARANCE

Face Colour
Body Voice
Clothing Features

CHASSIS PARTS

Head
Torso
Undercarriage

CRITICAL INJURIES

Injury
Lethal
Time Limit
Effects
heal Time
skull biohaz

DESCRIPTION

Know the zone modifier

SKILLS

PROGRAMS

Attr
Lvl
Mod
Gear
Total
Endure Str Overload Srv Force Str Force Srv Fight Str Assault Srv Sneak Agi Infiltrate Stb Move Agi Move Stb Shoot Agi Shoot Stb Scout Wit Scan Prc Comprehend Wit Datamine Prc Know the Zone Wit Know Nature Wit Analyze Prc Sense emotion Emp Sense emotion Ins Question Net Manipulate Emp Dominate Ins Interact Net Heal Emp Ins Repair Net

DICE POOL

Base
Skill
Gear
Whisper roll?

WEAPONS

SKILL

GEAR

DAMAGE

Name
Type
Base
|
Mod
Skill Tot
|
Gear Bonus
Max
Mod
Sum
|
Dmg
Mod
Sum
|
Parry
Attk
0 | 0 | 0 | 0 |
Grip:
Range:
Wt:
Carried:
Features:

ARMOR

Name
AR
Max
Mod
Carried
Donned
Weight
Features
AR
0

ARMOR RATING

RELATIONSHIPS

Hate:
Protect:
Dream:
Player Character
Description
Close
Non-Player Character
Description

SPELLS

Name
Rank
Will
Range
Duration
Ingredients

MONSTER INFORMATION

Description
Skills
Weapons
Armor
Abilities

NOTES

EXPERIENCE

TALENTS

SECONDARY FUNCTIONS

Type
Roll

MUTATIONS

Power
Misfire

MODULES

Power
Overheat

ANIMAL POWERS

Power
Feral

CONTACTS

Points
Backlash

BIOMECHATRONICS

ROT POINTS

Permanent Rot

CONSUMABLES

Amount
Amount
Food
Bullets
Water
E-pack

MONEY

Credits
Credits
Carried
Vehicle
Stash
Total

GEAR

Qty
Carr
Wt
Gear
Consumables
Weapons
Armor
Encumbrance
/
Carry Cap
Pack Mule Talent?  Cargo lift function?

VEHICLE

Bonus
Max load
Armor
Resilience
Fuel
Fuel Capacity
Occupants
Seats

Gear on vehicle

Qty
Carried
Wt
Gear
Occupants
Fuel
Encumbrance
/
Carry Cap

DEVELOPMENT

Food Supply Energy Production
Culture Production Security
Technology Defence Culture
Warfare Information Science

THE CORE - INFLUENCE

Sector Warburg Fortescue Kilgore Morningstar
Nova Paloma
Old Koly
Pirius
Tindertuft
Northolme
Calista
Hindenburg

THE DEEP - INFLUENCE

Sector Warburg Fortescue Kilgore Morningstar
Mosel
Laborum
Arcadium
Cinderfalls
Cogs of Hel

TOTAL INFLUENCE

  Warburg Fortescue Kilgore Morningstar
  0 0 0 0

ARK

Name
Type
Coordinates
Battle level
Description

OTHER

Population
Water source
Season
Notable inhabitants

BOSSES

Description
Type

PROJECTS

Project
Comment
Skill
Work Points
Complete
/

ARK NOTES

Title
Note

Zone Log

Coordinates

Terrain

Rot Level

Threat

Threat Notes

Resources Found

 

Roll options

Whisper roll? yes no
Roll whisper default option
Roll template
Clear the dice pool after rolling
Use API script for dice rolls (requires paid account)
 

Sheet options

Allow scaling of the sheet to make it fit in a smaller window (not to be used with built-in sheet zoom option)
 
Select the die size to use when rolling for Initiative
 
Advanced vehicle encumbrance
Show attribute, skill and gear modifiers in lists
Show header background images (mutant only)
Show consumables as icons
Increase max Energy points by 2 (Backup Power)
 
Display options for character traits
Show Mutations
Show Animal powers
Show Contacts
Show Biomechatronics
Show Modules
Show Money
Show Vehicle
Show Rot points (only Robots)
Show Ark development levels
Show Ark details
Show Ark projects
 
Display legacy (v1) NPC / Monster information, e.g. Abilities, Skills, Weapons fields.

Latest Announcements

    v3.11
  1. Changed the icons used for weapon parry and attack to better display what type of attack it is. Also hiding hte parry button when the weapon is a ranged one.
  2. Fixed and improved the implementation of the ablity points.
  3. Fixed a display issue with the Weapons header.
  4. Added translation in the Dice Pool, e.g. for the Whisper option buttons and initiative roll.
  5. Added an option for changing the die size when rolling for initiative, and use either D6, D10 or D20.
    v3.10
  1. Added a checkbox in dice pool to indicate and toggle whether a roll is pushable or not. This will automatically be set to disabled for e.g. Armor and Rot rolls.
  2. Removed button used for enabling API script rolling from the dice pool, this can now be enabled in the Settings tab if needed.
  3. Added options in the Dice Pool to change whisper for rolls, and changed how the default behaviour is configured in the Settings tab. The setting now controls whether the Whisper roll to GM checkbox will be enabled, disabled or use a query by default, and it is the same setting for both regular and API rolls.
  4. Added a D6 roll button.
  5. Made buttons in the Dice Pool change color according to how many are selected, to make it easier to see how many dice are in the pool.
  6. Added an option to display dice differently in the roll output, they can now be shown in a row sequentially instead of in their own columns. The row-based view is similar to how the API script would output dice rolls. There is a configuration in the Settings tab (and sheet settings) to change between the new row based and the "legacy" column-based way of displaying the dice.
  7. Made the roll template background color based on the character type, to make it similar to the sheet color.
  8. Fixed how attributes and skills are translated, previously they used global sheetworker variables which meant the latest character sheet opened dictated what the translation would be. By using different HTML tags for each character type rather than translated attributes based on aforementioned sheetworker variables, this no longer causes translations to be overrun by the latest opened sheet. E.g. if you open a sheet for a Robot character amd switch to an already open Mutant, then any rolls from the Mutant sheet would show the Robot skill or attribute names.
  9. Changed wording on the Pack Mule talent for robots to the correct Cargo lift function.
  10. Added a configuration in the Settings tab for increasing max energy points for Robots to 12, for use with secondary function Backup Power.
  11. Added a Know the Zone modifier input field to the NPC/Monster tab
    v3.01 (2025-11-07)
  1. Fixed negative dice in Custom Roll Parsing.
    v3.00 (2025-11-05)
  1. Added custom roll parsing - push rolls within the roll result in chat
    • Rolls will now use the custom roll parsing functionality, and can thus be pushable without using the API.
    • Once a roll has been made, the output in the chat message will include a push button.
    • There is (currently) no limit to how many times you can push, to support certain talents and auto-fire. Once past the first push, the number of pushed rolls will show in the header.
  2. Fixed issue calculation of Battle Level. It now correctly updates to new level once you reach 10, 20, 30 etc.
  3. Now hiding Rot points section for Robots, they are unaffected by Rot. Added an option to force display it just in case.

Older Announcements  
    v2.04 (2022-02-08)
  1. Fixed Buddy checkbox.
    v2.03 (2021-10-01)
  1. Added an option to display consumables as Icons rather than text.
  2. There was a misspelling in the Influence points #5 making it unselectable, this is now fixed.
    v2.02 (2021-07-20)
  1. Fixed upgrade issues, e.g. active tab, identifying version 1 upgrades vs new sheets better.
    • Fixed issue with version updating during upgrade. The version would stay on 0 both for upgraded and new characters, this has now been fixed and should show 2.02.
    • Fixed issue with attributes total not setting after upgrade.
    • Fixed issue with mutations and armor not upgrading properly. Mutations and armor that were not properly moved from v1 will now be added, unless they have already been readded. This is checked by using the mutation or armor name, and could result in an mutations or armor reappearing if the name used has changed from v1 and the readded one. Any added mutation while there are other readded ones will be marked with a asterisk* for clarity, which can be deleted if not needed.
    • Fixed issues with weapons upgrade where base, skill and grip was not updating properly.
    • Set so that mutation points only upgrade when upgraded from version 1 and no mutationspoints has been added. If still needing the mutation points from version 1, they can be found on the settings page in the version 1 data list.
    • Fixed issue with tab selection after upgrade when tab was NPC before upgrade. The NPC/Monster tab will now be selected, instead of a blank tab. This will also enable the legacy (v1) monster informaiton box (see below).
    • Added an expandable list at the bottom of the settings page with the previous version 1 data, e.g. mutation points, armor, monster info.
    • Some sheetworker calculations needs a reload of the character sheet after upgrading, such as the armor encumbrance calculation. Just close the character and re-open to resolve.
  2. Fixed issue with attributes max values, including monster strength. Attributes max value is now 12, except for Strength on the NPC/Monster page that has a maximum of 40.
  3. Fixed strength biohazard damage display issue on the NPC/Monster tab. One biohazard was misnamed in the stylesheet and not displaying, this is now resolved.
  4. Fixed issue with attribute totals on opening of sheet. Attribute totals are now re-calculated on sheet opening.
  5. Fixed an issue whereby Grub / Food was not included in the encumberance calculation.
  6. Fixed an issue with initial encumbrance, it used to state 1 at creation of character, it will now correctly state 0.
  7. Fixed translation for pack mule talent and conditions.
  8. Fixed legacy (v1) monster information, now optional to display in NPC / Monster tab. The information can be found in the Attributres and Abilities tab, e.g. description, Skills, Weapons and Armor attributes. The information can also be found in the version 1 data list on the Settings tab.
  9. Fixed and readded the D666 button on popular demand.
  10. Fixed the Initiative button - it now tries to add the selected token to the Turn Tracker. This works well for the players, who can normally only control and select their own token. For the GM you will need to keep track of the token selected when you click Initiative. If no token selected, and informative notice will be posted in chat.
  11. Added background image for the rolltemplate.
  12. Added option to select default character type for new characters in the sheet.json, so that it can be selected in the Game Settings.
    v2.01 (2021-06-10)
  1. Fixed translation issue caused by incomplete merge and build.
  2. Added more apparent highlighting of conditions.
  3. Fixed the dice pool indicator for the Roll button.
    v2.0 (2021-05-24)
  1. Upgradeable from the version 1.12, using sheet worker versioning.
  2. Fixing Dice pool issues in previous version.
  3. Adding additional graphics.
  4. Published to Roll20, for full list of updates and fixes see pre-v2.0 announcement below.

    pre-v2.0
  1. Updated the sheet with the offical Mutant Year Zero logo.
  2. Updated version.
  3. Added a selection for Character Type a la MYZ Alternative sheet, in a dropdown integrated in the tabs. The chosen character type determines what is included in the sheet as well as the color scheme.
  4. Updated roll template for MYZ dice.
  5. Updated API roll macro to use the Mutant Year Zero macro (!myz).
  6. Made Armor a repeatable section with one row per armor item, with encumberance and total Armor Rating as a button to use for Armor Rolls.
  7. Added item weight Quarter, to allow assigning 0.25 weight units to items (if wanted). Also added titles to weight dropdowns.
  8. Modified consumables for MYZ rules and added E-packs.
  9. Added Money section for Elysium and Currency project.
  10. Added Animal Powers, Modules, Biomech and Contacts traits for the different character types.
  11. Updated Rot points to display properly and moved into third column. Please note there is no functionality for Rot rolls.
  12. Made it possible to force display of the different traits, e.g. in case Biomechatroid animals, mutated humans, etc.
  13. Default sheet settings have been added. Make default changes from the campaign Settings page. These defaults will apply to all new sheets. To apply these changes to all existing sheets as well, you must also use the "Apply Default Settings" button found at the bottom of the sidebar's "My Settings" page. Currently, Advanced vehicle encumbrance and Add Modifiers are the only seetings available this way.
  14. Skills, weapons, and armor have additional Modifiers for to make updating the Dice pool easier.
  15. Profession specific skills added as a repeating section at the bottom of skill list, with same columns in the list as the normal skills. The skill attribute is selecteable through a dropdown.
  16. All Attributes are rollable, using the Dice pool.
  17. Added option to configure one Vehicle, including advanced vehicle information such as Resilience, Armor, Fuel, Occupants. Encumberance can either be straight up based on Gear, or calculated using occupants, fuel, and gear.
  18. Repeating row text "+Add" and "Modify" replaced with simple icons.
  19. Full Swedish translations have been added.
  20. Biohazards used to indicate the damage on Attributes.
  21. Removed toggleable 2nd row to each skill.
  22. Added Ark page, which dependent on the character type will display the relevant items such as Projects, Development levels, Influence and Sectors.
  23. Added setting to display Ark page component Projects, Development levels, and Ark details for any character type.
  24. Updated Monster page to align with updated lists and displayed boxes, as well as the MYZ monster features.
  25. Updated and expanded Relationship section at the bottom of the character sheet.
  26. Added fonts Oswald and Didact Gothic to make similar to paper sheet.
  27. Fixed Profession skill dice pool calculation bug (Thanks GiGs).

Data from sheet version 1 :  
Data
Value
Mutations
, .
Mutation points
Permanent rot points
Armor 1
,
Bonus:
Damage:
Armor rating:
Equipped:
Armor 2
,
Bonus:
Damage:
Armor rating:
Equipped:
Ark levels
Food:
Culture:
Technology:
Warfare:
monster info
Description:
Skills:
Armor:
Weapons:
Abilities:
{{#rollTotal() chartype_id 1}}
{{/rollTotal() chartype_id 1}} {{#rollTotal() chartype_id 2}}
{{/rollTotal() chartype_id 2}} {{#rollTotal() chartype_id 3}}
{{/rollTotal() chartype_id 3}} {{#rollTotal() chartype_id 4}}
{{/rollTotal() chartype_id 4}} {{#rollLess() chartype_id 1}}
{{/rollLess() chartype_id 1}} {{#rollGreater() chartype_id 4}}
{{/rollGreater() chartype_id 4}}
{{#character_name}}
{{#character_id}}[{{character_name}}](https://journal.roll20.net/character/{{character_id}}){{/character_id}} {{^character_id}}{{character_name}}{{/character_id}}
{{/character_name}} {{#name}}
{{#rollGreater() pushroll 0}} Push{{#rollGreater() pushroll 1}} {{pushroll}}{{/rollGreater() pushroll 1}}: {{/rollGreater() pushroll 0}} {{name}}
{{/name}}
{{#subtitle}}
{{subtitle}}
{{/subtitle}}
{{#attribute-die-one}}
{{#rollTotal() attribute-roll-one 1}} ☣︎ {{/rollTotal() attribute-roll-one 1}} {{#rollBetween() attribute-roll-one 2 5}} {{attribute-roll-one}} {{/rollBetween() attribute-roll-one 2 5}} {{#rollTotal() attribute-roll-one 6}} {{/rollTotal() attribute-roll-one 6}}
{{/attribute-die-one}} {{#rollTotal() attribute-die-two 1}}
{{#rollTotal() attribute-roll-two 1}} ☣︎ {{/rollTotal() attribute-roll-two 1}} {{#rollBetween() attribute-roll-two 2 5}} {{attribute-roll-two}} {{/rollBetween() attribute-roll-two 2 5}} {{#rollTotal() attribute-roll-two 6}} {{/rollTotal() attribute-roll-two 6}}
{{/rollTotal() attribute-die-two 1}} {{#rollTotal() attribute-die-three 1}}
{{#rollTotal() attribute-roll-three 1}} ☣︎ {{/rollTotal() attribute-roll-three 1}} {{#rollBetween() attribute-roll-three 2 5}} {{attribute-roll-three}} {{/rollBetween() attribute-roll-three 2 5}} {{#rollTotal() attribute-roll-three 6}} {{/rollTotal() attribute-roll-three 6}}
{{/rollTotal() attribute-die-three 1}} {{#rollTotal() attribute-die-four 1}}
{{#rollTotal() attribute-roll-four 1}} ☣︎ {{/rollTotal() attribute-roll-four 1}} {{#rollBetween() attribute-roll-four 2 5}} {{attribute-roll-four}} {{/rollBetween() attribute-roll-four 2 5}} {{#rollTotal() attribute-roll-four 6}} {{/rollTotal() attribute-roll-four 6}}
{{/rollTotal() attribute-die-four 1}} {{#rollTotal() attribute-die-five 1}}
{{#rollTotal() attribute-roll-five 1}} ☣︎ {{/rollTotal() attribute-roll-five 1}} {{#rollBetween() attribute-roll-five 2 5}} {{attribute-roll-five}} {{/rollBetween() attribute-roll-five 2 5}} {{#rollTotal() attribute-roll-five 6}} {{/rollTotal() attribute-roll-five 6}}
{{/rollTotal() attribute-die-five 1}} {{#rollTotal() attribute-die-six 1}}
{{#rollTotal() attribute-roll-six 1}} ☣︎ {{/rollTotal() attribute-roll-six 1}} {{#rollBetween() attribute-roll-six 2 5}} {{attribute-roll-six}} {{/rollBetween() attribute-roll-six 2 5}} {{#rollTotal() attribute-roll-six 6}} {{/rollTotal() attribute-roll-six 6}}
{{/rollTotal() attribute-die-six 1}} {{#rollTotal() attribute-die-seven 1}}
{{#rollTotal() attribute-roll-seven 1}} ☣︎ {{/rollTotal() attribute-roll-seven 1}} {{#rollBetween() attribute-roll-seven 2 5}} {{attribute-roll-seven}} {{/rollBetween() attribute-roll-seven 2 5}} {{#rollTotal() attribute-roll-seven 6}} {{/rollTotal() attribute-roll-seven 6}}
{{/rollTotal() attribute-die-seven 1}} {{#rollTotal() attribute-die-eight 1}}
{{#rollTotal() attribute-roll-eight 1}} ☣︎ {{/rollTotal() attribute-roll-eight 1}} {{#rollBetween() attribute-roll-eight 2 5}} {{attribute-roll-eight}} {{/rollBetween() attribute-roll-eight 2 5}} {{#rollTotal() attribute-roll-eight 6}} {{/rollTotal() attribute-roll-eight 6}}
{{/rollTotal() attribute-die-eight 1}} {{#rollTotal() attribute-die-nine 1}}
{{#rollTotal() attribute-roll-nine 1}} ☣︎ {{/rollTotal() attribute-roll-nine 1}} {{#rollBetween() attribute-roll-nine 2 5}} {{attribute-roll-nine}} {{/rollBetween() attribute-roll-nine 2 5}} {{#rollTotal() attribute-roll-nine 6}} {{/rollTotal() attribute-roll-nine 6}}
{{/rollTotal() attribute-die-nine 1}} {{#rollTotal() attribute-die-ten 1}}
{{#rollTotal() attribute-roll-ten 1}} ☣︎ {{/rollTotal() attribute-roll-ten 1}} {{#rollBetween() attribute-roll-ten 2 5}} {{attribute-roll-ten}} {{/rollBetween() attribute-roll-ten 2 5}} {{#rollTotal() attribute-roll-ten 6}} {{/rollTotal() attribute-roll-ten 6}}
{{/rollTotal() attribute-die-ten 1}} {{#rollTotal() attribute-die-eleven 1}}
{{#rollTotal() attribute-roll-eleven 1}} ☣︎ {{/rollTotal() attribute-roll-eleven 1}} {{#rollBetween() attribute-roll-eleven 2 5}} {{attribute-roll-eleven}} {{/rollBetween() attribute-roll-eleven 2 5}} {{#rollTotal() attribute-roll-eleven 6}} {{/rollTotal() attribute-roll-eleven 6}}
{{/rollTotal() attribute-die-eleven 1}} {{#rollTotal() attribute-die-twelve 1}}
{{#rollTotal() attribute-roll-twelve 1}} ☣︎ {{/rollTotal() attribute-roll-twelve 1}} {{#rollBetween() attribute-roll-twelve 2 5}} {{attribute-roll-twelve}} {{/rollBetween() attribute-roll-twelve 2 5}} {{#rollTotal() attribute-roll-twelve 6}} {{/rollTotal() attribute-roll-twelve 6}}
{{/rollTotal() attribute-die-twelve 1}} {{#rollTotal() skill-die-one 1}}
{{#rollBetween() skill-roll-one 1 5}} {{skill-roll-one}} {{/rollBetween() skill-roll-one 1 5}} {{#rollTotal() skill-roll-one 6}} {{/rollTotal() skill-roll-one 6}}
{{/rollTotal() skill-die-one 1}} {{#rollTotal() skill-die-two 1}}
{{#rollBetween() skill-roll-two 1 5}} {{skill-roll-two}} {{/rollBetween() skill-roll-two 1 5}} {{#rollTotal() skill-roll-two 6}} {{/rollTotal() skill-roll-two 6}}
{{/rollTotal() skill-die-two 1}} {{#rollTotal() skill-die-three 1}}
{{#rollBetween() skill-roll-three 1 5}} {{skill-roll-three}} {{/rollBetween() skill-roll-three 1 5}} {{#rollTotal() skill-roll-three 6}} {{/rollTotal() skill-roll-three 6}}
{{/rollTotal() skill-die-three 1}} {{#rollTotal() skill-die-four 1}}
{{#rollBetween() skill-roll-four 1 5}} {{skill-roll-four}} {{/rollBetween() skill-roll-four 1 5}} {{#rollTotal() skill-roll-four 6}} {{/rollTotal() skill-roll-four 6}}
{{/rollTotal() skill-die-four 1}} {{#rollTotal() skill-die-five 1}}
{{#rollBetween() skill-roll-five 1 5}} {{skill-roll-five}} {{/rollBetween() skill-roll-five 1 5}} {{#rollTotal() skill-roll-five 6}} {{/rollTotal() skill-roll-five 6}}
{{/rollTotal() skill-die-five 1}} {{#rollTotal() skill-die-six 1}}
{{#rollBetween() skill-roll-six 1 5}} {{skill-roll-six}} {{/rollBetween() skill-roll-six 1 5}} {{#rollTotal() skill-roll-six 6}} {{/rollTotal() skill-roll-six 6}}
{{/rollTotal() skill-die-six 1}} {{#rollTotal() skill-die-seven 1}}
{{#rollBetween() skill-roll-seven 1 5}} {{skill-roll-seven}} {{/rollBetween() skill-roll-seven 1 5}} {{#rollTotal() skill-roll-seven 6}} {{/rollTotal() skill-roll-seven 6}}
{{/rollTotal() skill-die-seven 1}} {{#rollTotal() skill-die-eight 1}}
{{#rollBetween() skill-roll-eight 1 5}} {{skill-roll-eight}} {{/rollBetween() skill-roll-eight 1 5}} {{#rollTotal() skill-roll-eight 6}} {{/rollTotal() skill-roll-eight 6}}
{{/rollTotal() skill-die-eight 1}} {{#rollTotal() skill-die-nine 1}}
{{#rollBetween() skill-roll-nine 1 5}} {{skill-roll-nine}} {{/rollBetween() skill-roll-nine 1 5}} {{#rollTotal() skill-roll-nine 6}} {{/rollTotal() skill-roll-nine 6}}
{{/rollTotal() skill-die-nine 1}} {{#rollTotal() skill-die-ten 1}}
{{#rollBetween() skill-roll-ten 1 5}} {{skill-roll-ten}} {{/rollBetween() skill-roll-ten 1 5}} {{#rollTotal() skill-roll-ten 6}} {{/rollTotal() skill-roll-ten 6}}
{{/rollTotal() skill-die-ten 1}} {{#rollTotal() negative-die-one 1}}
{{#rollBetween() negative-roll-one 1 5}} {{negative-roll-one}} {{/rollBetween() negative-roll-one 1 5}} {{#rollTotal() negative-roll-one 6}} {{/rollTotal() negative-roll-one 6}}
{{/rollTotal() negative-die-one 1}} {{#rollTotal() negative-die-two 1}}
{{#rollBetween() negative-roll-two 1 5}} {{negative-roll-two}} {{/rollBetween() negative-roll-two 1 5}} {{#rollTotal() negative-roll-two 6}} {{/rollTotal() negative-roll-two 6}}
{{/rollTotal() negative-die-two 1}} {{#rollTotal() negative-die-three 1}}
{{#rollBetween() negative-roll-three 1 5}} {{negative-roll-three}} {{/rollBetween() negative-roll-three 1 5}} {{#rollTotal() negative-roll-three 6}} {{/rollTotal() negative-roll-three 6}}
{{/rollTotal() negative-die-three 1}} {{#rollTotal() gear-die-one 1}}
{{#rollTotal() gear-roll-one 1}} 💥 {{/rollTotal() gear-roll-one 1}} {{#rollBetween() gear-roll-one 2 5}} {{gear-roll-one}} {{/rollBetween() gear-roll-one 2 5}} {{#rollTotal() gear-roll-one 6}} {{/rollTotal() gear-roll-one 6}}
{{/rollTotal() gear-die-one 1}} {{#rollTotal() gear-die-two 1}}
{{#rollTotal() gear-roll-two 1}} 💥 {{/rollTotal() gear-roll-two 1}} {{#rollBetween() gear-roll-two 2 5}} {{gear-roll-two}} {{/rollBetween() gear-roll-two 2 5}} {{#rollTotal() gear-roll-two 6}} {{/rollTotal() gear-roll-two 6}}
{{/rollTotal() gear-die-two 1}} {{#rollTotal() gear-die-three 1}}
{{#rollTotal() gear-roll-three 1}} 💥 {{/rollTotal() gear-roll-three 1}} {{#rollBetween() gear-roll-three 2 5}} {{gear-roll-three}} {{/rollBetween() gear-roll-three 2 5}} {{#rollTotal() gear-roll-three 6}} {{/rollTotal() gear-roll-three 6}}
{{/rollTotal() gear-die-three 1}} {{#rollTotal() gear-die-four 1}}
{{#rollTotal() gear-roll-four 1}} 💥 {{/rollTotal() gear-roll-four 1}} {{#rollBetween() gear-roll-four 2 5}} {{gear-roll-four}} {{/rollBetween() gear-roll-four 2 5}} {{#rollTotal() gear-roll-four 6}} {{/rollTotal() gear-roll-four 6}}
{{/rollTotal() gear-die-four 1}} {{#rollTotal() gear-die-five 1}}
{{#rollTotal() gear-roll-five 1}} 💥 {{/rollTotal() gear-roll-five 1}} {{#rollBetween() gear-roll-five 2 5}} {{gear-roll-five}} {{/rollBetween() gear-roll-five 2 5}} {{#rollTotal() gear-roll-five 6}} {{/rollTotal() gear-roll-five 6}}
{{/rollTotal() gear-die-five 1}} {{#rollTotal() gear-die-six 1}}
{{#rollTotal() gear-roll-six 1}} 💥 {{/rollTotal() gear-roll-six 1}} {{#rollBetween() gear-roll-six 2 5}} {{gear-roll-six}} {{/rollBetween() gear-roll-six 2 5}} {{#rollTotal() gear-roll-six 6}} {{/rollTotal() gear-roll-six 6}}
{{/rollTotal() gear-die-six 1}} {{#rollTotal() gear-die-seven 1}}
{{#rollTotal() gear-roll-seven 1}} 💥 {{/rollTotal() gear-roll-seven 1}} {{#rollBetween() gear-roll-seven 2 5}} {{gear-roll-seven}} {{/rollBetween() gear-roll-seven 2 5}} {{#rollTotal() gear-roll-seven 6}} {{/rollTotal() gear-roll-seven 6}}
{{/rollTotal() gear-die-seven 1}} {{#rollTotal() gear-die-eight 1}}
{{#rollTotal() gear-roll-eight 1}} 💥 {{/rollTotal() gear-roll-eight 1}} {{#rollBetween() gear-roll-eight 2 5}} {{gear-roll-eight}} {{/rollBetween() gear-roll-eight 2 5}} {{#rollTotal() gear-roll-eight 6}} {{/rollTotal() gear-roll-eight 6}}
{{/rollTotal() gear-die-eight 1}} {{#rollTotal() gear-die-nine 1}}
{{#rollTotal() gear-roll-nine 1}} 💥 {{/rollTotal() gear-roll-nine 1}} {{#rollBetween() gear-roll-nine 2 5}} {{gear-roll-nine}} {{/rollBetween() gear-roll-nine 2 5}} {{#rollTotal() gear-roll-nine 6}} {{/rollTotal() gear-roll-nine 6}}
{{/rollTotal() gear-die-nine 1}} {{#rollTotal() gear-die-ten 1}}
{{#rollTotal() gear-roll-ten 1}} 💥 {{/rollTotal() gear-roll-ten 1}} {{#rollBetween() gear-roll-ten 2 5}} {{gear-roll-ten}} {{/rollBetween() gear-roll-ten 2 5}} {{#rollTotal() gear-roll-ten 6}} {{/rollTotal() gear-roll-ten 6}}
{{/rollTotal() gear-die-ten 1}} {{#rollTotal() gear-die-eleven 1}}
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